Blender Open Source Video Editing Software
Cycles Render Engine Based 3D Creation Suite And Video Editor
Blender provides a built-in video sequence editor. It comes up with many features such as splicing, video cuts, video masking, live preview, and color grading.
Blender is an open source free video editing software. It is based on Video Sequence Editor that works with the Blender. There are options to combine multiple video channels and add effects. This free tool provides high quality animations. It lets you integrate different video clips and apply various fades and effects to create final video. Moreover, you can synchronize the audio with the video.
This open source video editor comes with the three view types of the main views, sequencer, preview, and sequencer/preview. Further, there is an option to enable to disable Video Sequence Editor. There is tow type of cache in this free software RAM cache and disk cache. It offers a very logical and user friendly user interface.
Blender is written in C, C++, and Python with complete documentation regarding deployment and development. It is not only a video editor but also provides rigging, animation, rendering, 3D pipeline-modeling, compositing, simulation, and motion tracking. It can be deployed on all popular platforms such as macOS, Windows, and Linux.
Requirements to set up Blender include:
- Linux / Windows / macOS Version 10.13 High Sierra or Newer
Blender offers the following key features:
- Open Source
- Live preview
- Audio mixing
- Waveform Visualization
- Effects And Animations
- Speed Control
- Layers Adjustments
- Support For Adding Images
Once pre-requisites are installed, run the following command to create directory for the source code.:
mkdir ~/blender-git cd ~/blender-git
Now, run the following command to clone the source code files:
git clone https://git.blender.org/blender.git
After that, run the following commands:
cd blender make update
Then, build Blender by running the following command in the terminal:
cd ~/blender-git/blender make
Finally, upon a successful build, you can find Blender.app ready to run in ~/blender-git/build_darwin/bin.
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