Defold Free Game Development Software
Game Development Tool With Rapid Workflow And 3D Models
Open source gaming software for building high performance multiplatform games. It offers a visual editor, code editor, Lua scripting and easy games deployment.
Defold is a free open source game creation platform. It is built on top of the component-based architecture. Moreover, the modular echo system provides better performance. It is mainly developed to focus on 2D games. However, this free game development software is capable of building 3D games. In addition, it provides 2D sprites, Spine models, and Tile map editor for 2D levels. There is also provision for 3D models, shaders are written in GLSL and lets its users create and modify 3D geometry at runtime. Then, this game building platform provides a particle effects editor with a live preview of emitter and modifier behavior and a Curve editor for controlling particle parameter changes over particle lifespan.
This video game software comes up with professional animation. Therefore, it includes Flipbook animations, Spine and model animations, and Property animations. Above all, this game development tool offers a user-friendly scene editor along with advanced physics simulations. Further, it is highly extensible where users can write scripts for the required functionality.
After that, Defold is written in C++, C along with input from some other languages. Therefore, there is comprehensive documentation available regarding the development and deployment of this free game creation platform.
Defold offers the following key features:
- Open Source
- Rapid Workflow
- Live Preview
- Rich Animation
Once all the pre-requisites are installed, run the following command in the terminal to clone the source code:
git clone https://github.com/defold/defold.git
After that, run the following command to get into the root directory:
Then, run the commands to set up the environment:
python2 ./scripts/build.py shell python2 ./scripts/build.py install_ext
After that, run the following commands to build with pre-built engine binaries suitable for your editor version:
cd editor lein init archived-stable
Finally, start the editor with the following command: